Unity System Requirements

Ready for some hardcore game creation? Best check whether your set-up can handle the pressure then. Let's see if you can run it.

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If you want to run Unity 2020 on your PC to create some great projects, even if you are starting out then you are going to need a rig that meets the system requirements so let’s find out what you are going to be up against from the off.

Unity Editor system requirements

Minimum requirementsWindowsmacOSLinux (Support in Preview)
Operating system versionWindows 7 (SP1+) and Windows 10, 64-bit versions only.High Sierra 10.13+
Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
CPUX64 architecture with SSE2 instruction set supportX64 architecture with SSE2 instruction set supportX64 architecture with SSE2 instruction set support
Graphics APIDX10, DX11, and DX12-capable GPUsMetal-capable Intel and AMD GPUsOpenGL 3.2+ or Vulkan-capable, Nvidia, and AMD GPUs.
Additional requirementsHardware vendor officially supported driversApple officially supported driversGnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.)

For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container, or compatibility layer.

Unity Player system requirements (Mobile)

AndroidiOStvOS
Version14.4 (API 19)+11+11+
CPUARMv7 with Neon Support (32-bit) or ARM64A7 SoC+
A8 SoC+
Graphics APIOpenGL ES 2.0+, OpenGL ES 3.0+, VulkanMetalMetal
Additional requirements1GB+ RAM.
Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
1. Handheld (Section 2.2)
2. Television (Section 2.3)
3. Tablets (Section 2.6)
Hardware must natively be running Android OS. Android within a Container or Emulator is not supported.
For Development: Android SDK (10/API 29), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub
For development: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.Apple TV 4th generation+

Unity Player system requirements (Desktop)

Operating SystemWindowsUniversal Windows PlatformmacOSLinux
Operating system versionWindows 7 (SP1+) and Windows 10Windows 10, Xbox One, HoloLensHigh Sierra 10.13+Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
CPU
x86, x64 architecture with SSE2 instruction set support.
x86, x64 architecture with SSE2 instruction set support, ARM, ARM64.x64 architecture with SSE2.
x64 architecture with SSE2 instruction set support.
Graphics APIDX10, DX11, DX12 capable.DX10, DX11, DX12 capable GPUs.Metal capable Intel and AMD GPUs
OpenGL 3.2+, Vulkan capable.
Additional requirementsHardware vendor officially supported drivers.
For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK.
Hardware vendor officially supported drivers.
For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK.
Apple officially supported drivers.
For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer.
Gnome desktop environment running on top of X11 windowing system
Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor)
Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer.

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Been around consoles and computers since his parents bought him a Mattel Intellivision. Spent over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Has written tech content for GamePro, Official Australian Playstation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the Daily Mirror. Twitter: @iampaulmcnally

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